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War Thunder / Aircraft About flight fighters

The Air Force is a camp that Gaijin first developed in War Thunder, and Wargaming.net suffered a long time as a World of Warplane because of its know-how that previously developed flight simulator games such as IL-2's derivative game Wings of Prey. In the meantime, Gaijin could easily enter the beta based on data accumulated from previous games.

Sometimes people remember the days of the early Air Force open beta because the concept of research wasn't introduced, and only a certain amount of experience was gained, and when a certain rank was reached, the nation's aircraft in that rank were all unlocked at once. At this time, the lifted and purchased aircraft remained available for boarding even after the introduction of the research system. This is a huge benefit that only users who started first could enjoy.

In the ground arcade, you can accumulate kill points to temporarily control an attack aircraft / bomber and its escort / interceptor, and you can collect spawn points and respawn them by aircraft in naval combat and ground real. That is, aircraft are deployed on all types of battlefields. So, it is recommended that you unlock a useful aircraft no matter what mode you enjoy, and you can quickly earn points that can be used to enter the aircraft when you hit the ground or naval battles later. Of course, there is a user who purchases a premium aircraft with the necessary performance and rank and enjoys the ground battles and naval battles without having to take time to unlock the aircraft.

The sign icon is shield-shaped with a square at the top and a triangle at the bottom, purple and close to blue.

Large aircraft specialized in bombing. Most of them use at least two engines. With large amounts of bombs or torpedoes, you can fire and destroy various ground and sea targets or bomb enemy bases and airfields. Unlike fighters or attack aircraft, there is a bomber aiming device for horizontal bombing. This exists, and the target point is realistic, where the expected drop point is not visible and can be used in simulator mode, allowing for accurate bombing.

It also comes equipped with a defensive chassis as standard, making it resistant to approaching interceptors. Attacking enemy fighters from a low rank is only 12.7mm, but it does not do much damage, but shoots down an aircraft equipped with a 20mm defense gun. Ensuring enough firepower to shoot down enemies. It is very dangerous to approach American bombers, armed with strong defenses and more than 5 defensive chassis. Most Japanese bombers and some German bombers use aircraft equipped with 20mm cannons as defense guns. If you know the enemy's firearms blind spot (usually down or up) and your fighter has a powerful cannon, it's not difficult to shoot down 1: 1, but in rare cases, multiple bombers form a lifelike formation. be careful. Also, bomber users wearing Untouchable titles should be especially careful when playing shooting games, as they are monsters that catch more than 1000 people (= manual shooting of defensive guns).

However, it is generally noticeably sluggish, with the exception that some aircraft carry heavy bombs. As a result, it is common for the lift, torque and maximum speed to be significantly pushed compared to other models. Emptying the bomb will lighten the weight, so the flight performance will increase to some extent, but 50 steps. The drawback is that in realistic, simulator mode that doesn't reload automatically, it takes a lot of time to drop the bomb and then return to the airfield to replenish it.

The runway takeoff is the most difficult. The original plane was dull, and when it took off, it was full of bombs, so it had the lowest flight performance. Bombers have been successfully created and landed in the air for a variety of reasons, including short runways, engine upgrades, or accidentally folding flaps. Particularly for beginners with excessive force, it is common to incorrectly calculate the landing distance and drive from the end of the runway to the tree. On some maps, after landing, when supply is over, it may be created in the air. It is a privilege to pick up only those aircraft whose runway is too short to take off normally. Heavy bombers like the B-29. Other heavyweight bombers usually take off from runways, so it's a good idea to know the proper takeoff distance and landing distance.

In the arcade, the gas performance is slow, so it is easy to handle prey, and the ascent is good, so it fits the cod of enemy fighters waiting to climb to high altitude in advance. Bombers boasting rice cakes such as the B-17 or PBY Catalina have existed in the past, but the durability of the bombers continues to decrease, making it increasingly difficult to ride heavy tanks or catch enemies like in the past. Base bombing scores are significantly less than attacking ground troops or shooting down enemy aircraft during the same amount of time. So in most cases, explode the ground attack base in a matter of seconds, except in special cases where most allies are bombers and can bomb. Recommended.

With the 1.65 patch, all bombers' third person crosshairs have disappeared in reality and simulator battles, so crosshair observation, shooting and bouncing are impossible in real and beyond, and bombs have to be dropped.

Unlike pilots who don't have body buffs in the simulator and have to be hostile to the first person, the defensive throne is a TPS mouse like Ake / Real and the fighter cannot steer like this: Ake / Real, Wellington's 7.7mm x2 You can also see a burning fighter with a rear gun.

Bombers are useful for ground combat and naval combat without VT fuses. In ground combat, you can replenish them by throwing bombs, and in naval battles the size of the ships makes it easier to see targets than ground forces. As you're seeing using CAS without bombs, it's a good idea to ask you to control your offers so you can use them. Let the bomber sneak into your allies or sneak into places where you can clear up trapped enemies like a fortress.

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